3D sprites mini-tutorial!
(An anon requested this, so here’s some help from our lovely friend over at silphcosprites!)
Since this is a long post, I’m respecting people’s dashboards, but you should definitely check this out!
Quick tip: White transparency
Hey guys! I wanted to share this since I ended up doing it on a splice I’m working on and I’m sure a lot of you get annoyed with it too.
When you’re splicing and working with a sprite that has white on it, you could end up with something like this:
It might be a bit hard to see, but the eyes became transparent and you can see the wing. While this could be fixed by going through and retouching those spots, or by changing the white to slightly off white, that’s too difficult for my lazy self.
Just change your second color to something that’s not on any of your sprites (and also preferably something that wont blind you when you stare at it!) and use the paintbucket to fill the background with that color.
Now you can easily move your sprite around without that pesky white bugging you! This is also useful if some colors are hard to see, just so you have more contrast. When you switch back to white, there might be some green (or whatever color) left so be sure to check.
i need major shading help again x_x particularly around the bottom area and around the eyes as well
I think the tail on the splice, the stripe that is lighter should be a darker shade, and the lightest gray on the far right foot should be the second lightest gray. The biggest spike on the underside I don’t think needs a highlight but it could be left with it, give or take. You could possibly from the mouth under like it is on banette, like the dark gray would go from the mouth down. Other than that, the rest is fine I think c:
*also the bottom left of the splice, the dark dark gray could be black lines instead of a dark gray.Also I think the shading should be flipped where the lights and darks are on the banette tail.
please help me with the shading? especially with that main body D:
also tried to duplicate the mouth but it’s a bit messy x_x
Sorry I took so long. I just couldn’t really think of anything to change about this?
For the main body, I actually wouldn’t change anything. As you haven’t really added anything that would change the shading, you can use what’s already there. If you mean that it’s much darker than the face, then I would actually change the face.
Instead of using Banette’s high light color on Skitty’s face, use the next color down. (Basically shift all the colors down the palette). And if you wanna get fancy, you can add a shadow under the arm-ear on the right.
Hope that helps!
i need some advice on what else to add to this Altaria/Reuniclus splice. :c
i want to incorporate the fluff with the green of Reuniclus but i’m not sure how. D:
also, should i remove Reuniclus’ head and replace it with Altaria’s head? or try to scratch on some sort of beak?
any other advice would help. <3
This looks great already!
I’m not sure if it will work, but I would take the cloud, turn all of it besides the outline pure white so it’s transparent. Then turn all of the outline black or whatever color Reuniclus’s outline is, then try to match it up to the shape of your splice. Erase the existing outline, and erase the green, or fill in green as necessary.
And I don’t think you’d have to scratch the beak, you can just use the one that’s there.
Anonymous asked: any tips on how to resize pokemon parts to fit smaller or larger pokemon? For example im trying to put glalie parts on frosslass, but frosslass is very tiny and glalie is huge so I was wondering if you have any tutorials or somethng?
For putting a large part on a small Pokemon, cut sections out and push the rest back together. To make sure that everything still matches up, keep a continuous outline. (Don’t let the be a huge jump between black lines, and also don’t have one long straight line.)
For putting smaller parts on a larger Pokemon, move sections of the part away from each other, and free hand sprite the missing parts. The less space you move the section, the less free hand spriting you’ll have to do.
For both, look at lots of different Pokemon sprites and study the style. There are reoccurring patterns, and with more exposure and more practice, you’ll be able to recreate them. The curve line tool on the smallest setting is very useful.
After finals, I might make a tutorial for this, but honestly this is something you learn from practice, not from watching someone else.
Something about it seems off, do you see anything wrong with it?
Oh my goodness this is hella amazing and so creative.
It looks like you’ve got a shoulder..thing on the left side, so I think you should add one on the right side as well. And perhaps move that purple thing on the chest down a bit so it’s centered.