I’d love some advice on this sprite, it’s a grass type Quilava. I think the smaller flower looks off but I’m not sure why. ^^’
This is really cute.
For the flower, it’s because the flower is facing forward, but from the angle that it’s sitting, we should be seeing the back of it. I’d suggest using bellossom’s back sprite to get a flower facing the correct way, hopefully that fixes the problem. (Also, just for the fact that you caught that problem, you’re well on your way to becoming a great splicer.)
Also, I might choose a different secondary color for the body. I don’t know how well the blue works with green. Maybe an off white would work well? Also, you should pay attention to those in between color pixels.
You see those few little pixels between the green and blue? Originally, it was a transition point between a dark blue to a cream color. Since it was going from a dark to a light color, it needed darker shaded pixels. But now, you’re switching from a light (green) to a dark (blue) color. So you’ll need lighter shades of blue to transition.
(sorry for the long advice. this is an issue i’ve seen with several splices that i though i should address!)